Dispatch 6: Leon's Island jams

Nanowripod's final chapter

For the past 4 years I produced (and originally hosted) a podcast about National Novel Writing Month (Nanowrimo) called Nanowripod. By the number of listens, downloads, and comments, it is probably the most successful things I've worked on outside of my "civilian" career.

However, the core group (Jim, Ed, and I) have found our interests diverging and the workload of trying to do a Nanowripod season without our hearts really being in it didn't feel like something we should do. We also didn't want to just abandon the podcast, as happens to so many shows.

So we recorded our "Omega episode" a couple weeks ago. Please give it a listen and don't hesitate to go back to the whole show.

Leon's latest mix on Soundcloud is something else:

It turns out that the guy with the Yoshi's Island twitter avatar has a thing for sunshine-y bouncy dance music. Go figure.

While the days are getting shorter and colder, this is something to help keep a bit of summer going.

 

20 year old Doom videos look better than ones from 10 years ago

I'm still on my Doom kick from the past few weeks, so why not share this interesting nugget from decades ago.

I was a bit young, and my computer was a bit too isolated to participate in Doom deathmatches, but I remember that multiplayer was definitely a big selling point for Doom, and even moreso for Quake. Unlike with most games, if you wanted to record a video of you playing a game back in the 90s you either needed a very specialized piece of hardware that could capture the video output, or you would just point a camera at your monitor.

Doom, however, had a brilliant feature that let you record "demos" of yourself playing. The demo is the gameplay that occurs when the game first starts and you're still navigating the menu. By default there is some pretty rudimentary gameplay in the demo, but players can basically record anytime they're playing, including multiplayer matches. These demo files used the game engine for playback, so they didn't require a video encoding to be saved. Anyone with the game (millions of players) could load up a demo and watch it run.

What this meant was that players could record high quality, low filesize, 'videos' of their gameplay which could be shared easily even back in the old dial-up days. Because the game engine plays back the demo, a player using modern HD capture software can now make high quality videos for Youtube of classic Doom deathmatches and speedruns from decades ago.

Check this out:

And that'll do for this dispatch. It's a bit lighter than I would like, but I've been holding out on this one for a while and I want to put together a properly spooky dispatch for all you groovie ghoulies.